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Unity2019中的android動(dòng)態(tài)申請(qǐng)權(quán)限(Permissions) - 新聞資訊 - 云南小程序開(kāi)發(fā)|云南軟件開(kāi)發(fā)|云南網(wǎng)站建設(shè)-昆明葵宇信息科技有限公司

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Unity2019中的android動(dòng)態(tài)申請(qǐng)權(quán)限(Permissions)

發(fā)表時(shí)間:2020-10-19

發(fā)布人:葵宇科技

瀏覽次數(shù):215

目錄

1.先上最終研究成果(unity已經(jīng)提供了面向Android的 權(quán)限申請(qǐng)方法)

2.疑難問(wèn)題

3.原理解析:


1.先上最終研究成果(unity已經(jīng)提供了面向Android的 權(quán)限申請(qǐng)方法)

ex:UnityEngine.Android.Permission.RequestUserPermission(s);

重要提示:使用unity的動(dòng)態(tài)權(quán)限申請(qǐng)可以動(dòng)態(tài)的彈出是否同意該權(quán)限界面,方便了很多


    string[] strs=new string[] {
        "android.permission.INTERNET",
        "android.permission.READ_PHONE_STATE",
        "android.permission.READ_EXTERNAL_STORAGE",
        "android.permission.WRITE_EXTERNAL_STORAGE",
        "android.permission.ACCESS_WIFI_STATE",
        "android.permission.ACCESS_NETWORK_STATE",
        "android.permission.GET_TASKS",
        "android.permission.REQUEST_INSTALL_PACKAGES",
        "android.permission.WAKE_LOCK",
        "android.permission.SYSTEM_ALERT_WINDOW",
        "android.permission.CHANGE_WIFI_STATE",
        "android.permission.CHANGE_NETWORK_STATE",
        "android.permission.ACCESS_COARSE_LOCATION",
        "android.permission.ACCESS_FINE_LOCATION",
        "android.permission.SYSTEM_OVERLAY_WINDOW",
        "android.permission.ACCESS_COARSE_UPDATES",
        "android.permission.WRITE_SETTINGS",
        "android.permission.BATTERY_STATS",
        "android.permission.MOUNT_UNMOUNT_FILESYSTEMS"
    }; 

    // Use this for initialization
    void Start () {
        Debug.Log("start main");
        // var iscon= PlayerConnection.instance.isConnected;

        strs.ToList().ForEach(s=>{
            //Debug.Log("RequestUserPermission: "+s);
            //if (!Permission.HasUserAuthorizedPermission(s))
            //{
                Permission.RequestUserPermission(s);
          
                Debug.Log("add RequestUserPermission: " + s);
            //}
            //else
            //{
            //    Debug.Log("it has RequestUserPermission: " + s);
            //}
        });
      


         //UnityEngine.Networking.PlayerConnection.PlayerConnection.
         //實(shí)例化上下文環(huán)境
        // adUnionContext = AdUnionContext.GetInstance();
        初始化SDK
        //AdUnionSDK.Init(APP_ID, new>2.疑難問(wèn)題 

中間遇到的問(wèn)題,配置在AndroidManifest.xml中的權(quán)限有時(shí)候會(huì)導(dǎo)致不能動(dòng)態(tài)申請(qǐng)到所需權(quán)限,所以可以全部注釋掉,然后動(dòng)態(tài)添加。

3.原理解析:

其實(shí)調(diào)用的是Android方法

com.example.androidpermissionmgr.PermissionProvider 中的verifyPermissions方法

   
  #if UNITY_ANDROID
        private AndroidJavaClass _request;
        public  AndroidJavaClass Request {
            get {
                if (_request == null)
                    _request = new AndroidJavaClass ("com.example.androidpermissionmgr.PermissionProvider");
                return _request;
            }
        }
        #else

 public void RequestPermissions (int requestCode, params string[]permissions)
        {
            Debug.Log ("[PermissionProvider] Requesting permissions: "+ requestCode + " " + permissions );
            Request.CallStatic ("verifyPermissions", gameObject.name, requestCode, permissions);
        }